public enum EventType
{
    /// <summary>
    /// 选择植物
    /// </summary>
    SELECT_PLANT,

    /// <summary>
    /// 添加植物
    /// </summary>
    ADD_PLANT,

    /// <summary>
    /// 实体受到伤害
    /// </summary>
    ENTITY_TAKE_DAMAGE,

    /// <summary>
    /// 实体死亡
    /// </summary>
    ENTITY_DEATH,

    /// <summary>
    /// 实体攻击
    /// </summary>
    ENTITY_ATTACK,

    /// <summary>
    /// 实体移动
    /// </summary>
    ENTITY_MOVE,

    /// <summary>
    /// 实体治疗
    /// </summary>
    ENTITY_HEAL,

    /// <summary>
    /// Buff添加
    /// </summary>
    BUFF_ADDED,

    /// <summary>
    /// Buff移除
    /// </summary>
    BUFF_REMOVED,

    /// <summary>
    /// Buff更新
    /// </summary>
    BUFF_UPDATED,

    /// <summary>
    /// 实体法力恢复
    /// </summary>
    ENTITY_MANA_RESTORE,

    /// <summary>
    /// 实体复活
    /// </summary>
    ENTITY_REVIVE,

    /// <summary>
    /// 阳光生产
    /// </summary>
    SUN_PRODUCED,

    /// <summary>
    /// 阳光收集
    /// </summary>
    SUN_COLLECTED,

    /// <summary>
    /// 直接添加阳光
    /// </summary>
    ADD_SUN_POWER,

    /// <summary>
    /// 阳光值更新
    /// </summary>
    UPDATE_SUN_POWER,

    /// <summary>
    /// 阳光归还到对象池
    /// </summary>
    SUN_RETURN_TO_POOL,
}